MIT Press
Books from this publisher
The Next Age of Disruption
Biomechanics of Movement
The Science of Sports, Robotics, and Rehabilitation
Reckonings
Numerals, Cognition, and History
Break On Through
Radical Psychiatry and the American Counterculture
Castle Faggot
The Pandemic Information Gap
The Brutal Economics of COVID-19
Who Are You?
Nintendo's Game Boy Advance Platform
The Architecture of Bathing
Body, Landscape, Art
AI in the Wild
Sustainability in the Age of Artificial Intelligence
Studying Sound
A Theory and Practice of Sound Design
Infrastructural Brutalism
Art and the Necropolitics of Infrastructure
Forgotten Values
The World Bank and Environmental Partnerships
Making Open Development Inclusive
Lessons from IDRC Research
The Contamination of the Earth
A History of Pollutions in the Industrial Age
Assetization
Turning Things into Assets in Technoscientific Capitalism
Social Science for What?
Battles over Public Funding for the "Other Sciences" at the National Science Foundation
The Cognitive Neurosciences, sixth edition
Installing Automobility
Emerging Politics of Mobility and Streets in Indian Cities
Art and Tradition in a Time of Uprisings
Embodied Computing
Wearables, Implantables, Embeddables, Ingestibles
Coding Democracy
How Hackers Are Disrupting Power, Surveillance, and Authoritarianism
Greening through Trade
How American Trade Policy Is Linked to Environmental Protection Abroad
Gaming the Metrics
Misconduct and Manipulation in Academic Research
The Meaning of Language, second edition
Innovation + Equality
How to Create a Future That Is More Star Trek Than Terminator
Bauhaus Futures
The Promise of Artificial Intelligence
Reckoning and Judgment
The Media Snatcher
PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
Real Games
What's Legitimate and What's Not in Contemporary Videogames
Growth
From Microorganisms to Megacities