MIT Press
Books from this publisher
Assetization
Turning Things into Assets in Technoscientific Capitalism
Social Science for What?
Battles over Public Funding for the "Other Sciences" at the National Science Foundation
The Cognitive Neurosciences, sixth edition
Installing Automobility
Emerging Politics of Mobility and Streets in Indian Cities
Embodied Computing
Wearables, Implantables, Embeddables, Ingestibles
Art and Tradition in a Time of Uprisings
Coding Democracy
How Hackers Are Disrupting Power, Surveillance, and Authoritarianism
Greening through Trade
How American Trade Policy Is Linked to Environmental Protection Abroad
Gaming the Metrics
Misconduct and Manipulation in Academic Research
The Meaning of Language, second edition
Innovation + Equality
How to Create a Future That Is More Star Trek Than Terminator
Bauhaus Futures
The Media Snatcher
PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
The Promise of Artificial Intelligence
Reckoning and Judgment
Real Games
What's Legitimate and What's Not in Contemporary Videogames
Growth
From Microorganisms to Megacities
The Origins of Musicality
AUDINT-Unsound:Undead
Virtual Menageries
Animals as Mediators in Network Cultures
Does America Need More Innovators?
Plastic Capitalism
Contemporary Art and the Drive to Waste
Fun, Taste, & Games
An Aesthetics of the Idle, Unproductive, and Otherwise Playful
Foundations in Music Psychology
Theory and Research
Natural Language Semantics
Formation and Valuation
Global Environmental Governance and the Accountability Trap
Transgression in Games and Play
Urban Computing
Playing Smart
On Games, Intelligence, and Artificial Intelligence
Dissidence
The Rise of Chinese Contemporary Art in the West
Reinforcement Learning, second edition
An Introduction
Energy and Civilization
A History
Phonology
A Formal Introduction