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Games Video & Electronic

Playing with Religion in Digital Games

edited by Heidi A. Campbell & Gregory P. Grieve

contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, Nathan Abrams, Xenia Zeiler, Jason Anthony, Vit Sisler, Michael Waltemathe, Kevin Schut, Shanny Luft, Rachel Wagner & Rabis Gregory

Publisher
Indiana University Press
Initial publish date
Apr 2014
Category
Video & Electronic, General, General
  • Paperback / softback

    ISBN
    9780253012531
    Publish Date
    Apr 2014
    List Price
    $39.00
  • Hardback

    ISBN
    9780253012449
    Publish Date
    Apr 2014
    List Price
    $112.00

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Description

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

About the authors

Contributor Notes

Heidi A. Campbell is Associate Professor of Communication at Texas A&M University, where she teaches media studies. She is author of Exploring Religious Community Online and When Religion Meets New Media, and editor of Digital Religion. She is Director of the Network for New Media, Religion, and Digital Culture Studies.

Gregory P. Grieve is Associate Professor in Religious Studies at the University of North Carolina at Greensboro. He is Director of MERGE: A Network for Collaborative Interdisciplinary Scholarship in UNCG's College of Arts and Sciences, and co-chair of the American Academy of Religion's section on Religion and Popular Culture. He is author of Retheorizing Religion in Nepal and editor (with Steven Engler) of Historicizing "Tradition" in the Study of Religion.

Editorial Reviews

This edited collection is uniformly good and well worth reading. As the editors and authors note, the study of religion and gaming stands very near its beginning. They invite others to take up the study and this book offers a good starting point.

Communication Research Trends

This fine collection of essays represents a well-documented study of the effects and influences that religion (in general) has had on digital gaming and its players. . . . This volume will be a good launching pad for future research.

Choice

This collection builds on and adds to the best criticism in this young and exciting subfield and will grow more important as religion integrates further into our digital games.

Library Journal

...[A]n ambitious and impressive compendium offering intriguing possibilities for further research and theory for the burgeoning field of cultural studies.

Publishers Weekly