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Language Arts & Disciplines Fiction Writing

Worldbuilding Through Culture

A Workbook For Storytellers

by (author) J.M. Frey

Publisher
Here There Be
Initial publish date
Nov 2022
Category
Fiction Writing
  • Paperback / softback

    ISBN
    9781777810719
    Publish Date
    Nov 2022
    List Price
    $22.99

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Where to buy it

Recommended Age, Grade, and Reading Levels

  • Age: 18
  • Grade: 12

Description

Worldbuilding is more than just maps.

Creating a believable secondary world, with consistent internal logic, societies, taboos, and politics can be tricky.

Luckily, this workbook is here to help you devise the best possible setting for your story!

Filled with thought exercises, explanations, question lists, and lots of space to jot down your own ideas, this book will soon hold the shape of your own worlds.

About the author

Contributor Notes

J.M. Frey is an award-winning author and lapsed academic.

With an MA in Communications and Culture, she’s appeared in podcasts, documentaries, and on radio and television.

Her life’s ambition is to have stepped foot on every continent (only 3 left!)

J.M. is also a professionally trained actor who takes absolute delight in weird stories, over the top performances, and quirky characters. She’s played everything from Marmee to the Red Queen, Annie to Jane Eyre, and dozens of strange creatures, curious young boys, and earnest heroines as a voice actor. www.jmfrey.net

Excerpt: Worldbuilding Through Culture: A Workbook For Storytellers (by (author) J.M. Frey)

When making up a new place to set a story, writers often focus on the physical setting first. What level of urbanization the place where your characters live is, what the trees are like, how the seasons shift and flow into one another, how close it is to the sea or the mountains, how cold it gets at night, etc. These factors–geography and climate–all feed into the foundation and development of a fictional culture, but they aren’t a culture in and of itself.

There’s nothing at all wrong with starting on the tangibilities of a book’s setting. I like a good map as much as the next fantasy writer. But once you’ve got that settled, you need to look at how they directly impact the traditions, taboos, and values of your fictional culture.

Building a robust and believable culture is vital because it will influence every aspect of your character’s personalities, choices, and journey. The morals they hold, the taboos they rail against, the rules they enforce or break, their favorite foods, and clothes, and sayings–these are all cultural. And unlike geography and climate, which are naturally occurring and can influence a person's habits, preferences, and beliefs, a culture is an artificial construct.

Geography and climate influence a culture, but they are not a culture in and of themselves.

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