Language Arts & Disciplines Fiction Writing
Worldbuilding Through Culture
A Workbook For Storytellers
- Publisher
- Here There Be
- Initial publish date
- Nov 2022
- Category
- Fiction Writing
-
Paperback / softback
- ISBN
- 9781777810719
- Publish Date
- Nov 2022
- List Price
- $22.99
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Where to buy it
Recommended Age, Grade, and Reading Levels
- Age: 18
- Grade: 12
Description
Worldbuilding is more than just maps.
Creating a believable secondary world, with consistent internal logic, societies, taboos, and politics can be tricky.
Luckily, this workbook is here to help you devise the best possible setting for your story!
Filled with thought exercises, explanations, question lists, and lots of space to jot down your own ideas, this book will soon hold the shape of your own worlds.
About the author
Contributor Notes
J.M. Frey is an award-winning author and lapsed academic.
With an MA in Communications and Culture, she’s appeared in podcasts, documentaries, and on radio and television.
Her life’s ambition is to have stepped foot on every continent (only 3 left!)
J.M. is also a professionally trained actor who takes absolute delight in weird stories, over the top performances, and quirky characters. She’s played everything from Marmee to the Red Queen, Annie to Jane Eyre, and dozens of strange creatures, curious young boys, and earnest heroines as a voice actor. www.jmfrey.net
Excerpt: Worldbuilding Through Culture: A Workbook For Storytellers (by (author) J.M. Frey)
When making up a new place to set a story, writers often focus on the physical setting first. What level of urbanization the place where your characters live is, what the trees are like, how the seasons shift and flow into one another, how close it is to the sea or the mountains, how cold it gets at night, etc. These factors–geography and climate–all feed into the foundation and development of a fictional culture, but they aren’t a culture in and of itself.
There’s nothing at all wrong with starting on the tangibilities of a book’s setting. I like a good map as much as the next fantasy writer. But once you’ve got that settled, you need to look at how they directly impact the traditions, taboos, and values of your fictional culture.
Building a robust and believable culture is vital because it will influence every aspect of your character’s personalities, choices, and journey. The morals they hold, the taboos they rail against, the rules they enforce or break, their favorite foods, and clothes, and sayings–these are all cultural. And unlike geography and climate, which are naturally occurring and can influence a person's habits, preferences, and beliefs, a culture is an artificial construct.
Geography and climate influence a culture, but they are not a culture in and of themselves.