On a book page, this tab will allow you to add a book to one of your lists.
Please login or register to use this feature.
9780262038652_cover Enlarge Cover
0 of 5
0 ratings
rated!
rated!
list price: $40.00 USD
edition:Hardcover
category: Games
published: Feb 2019
ISBN:9780262038652
publisher: The MIT Press

Transgression in Games and Play

contributions by Hanna Wirman; Kelly Boudreau; Marcus Carter; Mia Consalvo; Jaakko Stenros; Kristine Jørgensen; Victor Navarro-Remesal; Ragnhild Tronstad; Kirstian A Bjørkelo; Fraser Allison; Tomasz Z Majkowski; Tanja Sihvonen; Alan Meades; Torill Elvira Mortensen; John R. Sageng; Faltin Karlsen; Rhys Jones & Holger Pötzsch

reviews: 0
tagged:
add a tag
Please login or register to use this feature.
video & electronic, media studies
0 of 5
0 ratings
rated!
rated!
list price: $40.00 USD
edition:Hardcover
category: Games
published: Feb 2019
ISBN:9780262038652
publisher: The MIT Press
Description

Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions.

Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions.
The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic.

Contributors
Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

About the Authors

Hanna Wirman

Author profile page >

Kelly Boudreau

Author profile page >

Marcus Carter currently practices architecture in New York City.
Author profile page >

Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design in the Department of Communication Studies at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage in Video Games and Atari to Zelda: Japan's Videogames in Global Contexts, both published by the MIT Press.
Author profile page >

Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design in the Department of Communication Studies at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage in Video Games and Atari to Zelda: Japan's Videogames in Global Contexts, both published by the MIT Press.
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Kristine Jørgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press).
Author profile page >

Faltin Karlsen is Professor of Media Studies at Kristiania University College, Norway, and the author of A World of Excesses: Online Games and Excessive Playing.
Author profile page >

Faltin Karlsen is Professor of Media Studies at Kristiania University College, Norway, and the author of A World of Excesses: Online Games and Excessive Playing.
Author profile page >

Faltin Karlsen is Professor of Media Studies at Kristiania University College, Norway, and the author of A World of Excesses: Online Games and Excessive Playing.
Author profile page >
Recommended Age, Grade, and Reading Levels
Age:
18 to 100
Grade:
13 to 17

Reader Reviews

Sign Up or Sign In to add your review or comment.

Other Titles by Mia Consalvo

Other Titles by Jaakko Stenros

User Activity

X
Contacting facebook
Please wait...