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list price: $55.00 USD
edition:Hardcover
category: Computers
published: Jan 2015
ISBN:9780262028004
publisher: The MIT Press

The Gameful World

Approaches, Issues, Applications

contributions by Erika Poole; Greg Lastowka; Jussi Holopainen; McKenzie Wark; Kai Huotari; Jathan Sadowski; Lori Andrews; Conor Linehan; Sebastian Deterding; Katie Salen Tekinbas; Dennis Ramirez; William Gaver; Ralph Borland; Rilla Khaled; Ethan Mollick; Miguel Sicart; Jon Froehlich; Bryan Roche; Thomas Seager; Steffen P. Walz; Mary Flanagan; John M. Carroll; Marc Hassenzahl; Cliff Lampe; Peter Williams; Daniel A. Suarez; Juho Hamari; Jane McGonigal; Kevin Werbach; Daniel B. Perry; Tamara Peyton; Ian Bogost; Kurt Squire; Paul Coulton; Jennifer Whitson; Ben Kirman; PJ Rey; Constance Steinkuehler; Kars Alfrink; Kevin Slavin; Mark Pesce; Evan Selinger; Juha Tolvanen; Bernard De Koven; JP Rangaswami; Seth Cooper; Matthias Laschke; May Stain; Jesse Schell; Scott Rigby; Buster Benson; Jaakko Stenros; Sean Munson; Frank Lantz; Eric Zimmerman & Nicolas Nova

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0 of 5
0 ratings
rated!
rated!
list price: $55.00 USD
edition:Hardcover
category: Computers
published: Jan 2015
ISBN:9780262028004
publisher: The MIT Press
Description

What if every part of our everyday life was turned into a game? The implications of “gamification.”

What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture.

Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic
incentive systems become our new robot overlords?

In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

About the Authors

Erika Poole

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Greg Lastowka

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Jussi Holopainen

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McKenzie Wark (they/them), awarded the 2019 Thoma Prize for writing in digital art, is the author of A Hacker ManifestoGamer Theory, and The Beach Beneath the Street. Wark's correspondence with Kathy Acker was published by Semiotext(e) as I'm Very Into You.
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McKenzie Wark (they/them), awarded the 2019 Thoma Prize for writing in digital art, is the author of A Hacker ManifestoGamer Theory, and The Beach Beneath the Street. Wark's correspondence with Kathy Acker was published by Semiotext(e) as I'm Very Into You.
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Jathan Sadowski is Postdoctoral Research Fellow in Smart Cities in the School of Architecture, Design, and Planning at the University of Sydney.
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Jathan Sadowski is Postdoctoral Research Fellow in Smart Cities in the School of Architecture, Design, and Planning at the University of Sydney.
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Jathan Sadowski is Postdoctoral Research Fellow in Smart Cities in the School of Architecture, Design, and Planning at the University of Sydney.
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Sebastian Deterding is Assistant Professor in the Game Design Program at Northeastern University, and associate at the international design agency Hubbub.
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Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
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Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
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Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
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Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
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Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
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Katie Salen Tekinbas is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.
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Miguel Sicart is Associate Professor at the Center for Computer Game Research at IT University Copenhagen. He is the author of The Ethics of Computer Games and Beyond Choices: The Design of Ethical Gameplay, both published by the MIT Press.
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Miguel Sicart is Associate Professor at the Center for Computer Game Research at IT University Copenhagen. He is the author of The Ethics of Computer Games and Beyond Choices: The Design of Ethical Gameplay, both published by the MIT Press.
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Miguel Sicart is Associate Professor at the Center for Computer Game Research at IT University Copenhagen. He is the author of The Ethics of Computer Games and Beyond Choices: The Design of Ethical Gameplay, both published by the MIT Press.
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Miguel Sicart is Associate Professor at the Center for Computer Game Research at IT University Copenhagen. He is the author of The Ethics of Computer Games and Beyond Choices: The Design of Ethical Gameplay, both published by the MIT Press.
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Steffen P. Walz is an Associate Professor and Director of the Games and Experimental Entertainment Laboratory (GEElab) in the School of Media and Communication at the Royal Melbourne Institute of Technology, and Director of RMIT's GEElab Europe in Karlsruhe, Germany.
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Mary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities, Director of the Tiltfactor game research laboratory, and Professor in the Department of Film and Media Studies at Dartmouth College. She is the author of Critical Play: Radical Game Design (MIT Press).
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John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
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John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
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John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
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John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
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John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
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John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
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John M. Carroll is a professor in the School of Information Sciences and Technology at Penn State University, University Park, PA. He has been elected into the CHI Academy by The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) in recognition of his outstanding leadership and service in the field of computer-human interaction.
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Kevin Werbach is Professor of Legal Studies and Business Ethics at the Wharton School of the University of Pennsylvania. Founder of the technology consulting firm Supernova Group, he has advised the FCC and Department of Commerce on communication policy. He is the coauthor of For the Win: How Game Thinking Can Revolutionize Your Business.
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Kevin Werbach is Professor of Legal Studies and Business Ethics at the Wharton School of the University of Pennsylvania. Founder of the technology consulting firm Supernova Group, he has advised the FCC and Department of Commerce on communication policy. He is the coauthor of For the Win: How Game Thinking Can Revolutionize Your Business.
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Kevin Werbach is Professor of Legal Studies and Business Ethics at the Wharton School of the University of Pennsylvania. Founder of the technology consulting firm Supernova Group, he has advised the FCC and Department of Commerce on communication policy. He is the coauthor of For the Win: How Game Thinking Can Revolutionize Your Business.
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
Author profile page >

Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
Author profile page >

Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Bernard De Koven is a game designer and theorist of fun. He was a codirector of the New Games Foundation and a founder of the Games Preserve. He is the author of Junkyard Sports and the creator of the website deepfun.com.
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Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.
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Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.
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Recommended Age, Grade, and Reading Levels
Age:
18 to 100
Grade:
13 to 17

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