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Computers General

Game Development Using Python

by (author) James R. Parker

Publisher
Mercury Learning & Information
Initial publish date
Feb 2021
Category
General, Games
  • CD-ROM

    ISBN
    9781683921813
    Publish Date
    Dec 2018
    List Price
    $42.95
  • Paperback / softback

    ISBN
    9781683926276
    Publish Date
    Feb 2021
    List Price
    $102.5

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Description

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

FEATURES:

  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes code samples using Pygame
  • Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
  • Includes a companion disc with example code, games assets, and color figures

The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

About the author

Dr. James R. Parker is a Professor of Art at the U of Calgary and author of Generative Art: Algorithms as Artistic Tool.

James R. Parker's profile page

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